LexiTopic: Myth & Magic
The LexiConnexxions analysis has identified 121 words that are used in 126 different ways related to Myth and Magic in the A-O portion of Spelling Bee lexicon, which comprises 74% of the entire lexicon.
The list is given below, followed by the topical analysis, with definitions.
Words related to organized religions are in BELIEF SYSTEMS.
Words marked with an asterisk have been used in at least one Spelling Bee puzzle, then subsequently disallowed; they are retained here for historical interest.
Words marked with an asterisk have been used in at least one Spelling Bee puzzle, then subsequently disallowed; they are retained here for historical interest.
Words Related to MYTH & MAGIC in the Spelling Bee lexicon: Word List
ABRACADABRAALCHEMYAMULETANGELANGELICARCADIAARCADIANARGONAUTAUGURAUGURAL*AUGURINGAUGURYAURABEFALLBEFALLENBEFELLBETIDEBETIDEDBETIDINGBEWITCH
BILEBLACKBLOODBODEBODEDBODINGBOGEYBOGEYMENBORNCHARMCUPIDDEATHDEITYDEMONDEVILDIVINEDIVINEDDIVININGDJINNDJINNI
DOOMDOOMEDDOOMINGDOOMYDRACONICDRAGONDRUIDDRYADELEMENTELEMENTALELFINENCHANTENCHANTMENTEVOKEEVOKINGFAIRYFAMILIARFATALFATALITYFATALLY
FATEFATEDFATEFULFATINGFAUNFIENDGENIEGENIIGHOULGIANTGLAMORGLAMOURGLOOMILYGLOOMYGNOMEGOBLINGOLEMGORGONGRIFFINGRIFFON
HALCYONHALOHAPPYHAUNTHAUNTEDHELLHIPPOGRIFFHOBBITHOODOOICHORINCANTATIONINVOKEINVOKINGJINNJINNIJUJUKARMAKARMICKELPIELUCIDITY
LUCKMAGEMAGIMAGICMAGICALMAGICALLYMAGICIANMANTRAMEDICINEMEDIUMMENTALMOJONAIADNATIVITYNEPENTHENIMBI
OCCULTOMENORACULARORDAINORGY
Words Related to MYTH & MAGIC in the Spelling Bee lexicon: Topical Arrangement
Subject Headings
Fate and Fortune not chance or riskMagic, Potions, and IncantationsMythical BeingsMythical BeliefsMythical CreaturesMythical Places
Fate and Fortune
BEFALL: to happen especially as if by fateBEFALLEN: to happen especially as if by fateBEFELL: to happen especially as if by fateBETIDE: to happen especially as if by fateBETIDED: to happen especially as if by fateBETIDING: to happen especially as if by fateBODE: to indicate (something, such as a future event) by signs: presageBODED: to indicate (something, such as a future event) by signs: presageBODING: to indicate (something, such as a future event) by signs: presageBORN: destined from or as if from birth (born to succeed)DOOM: destiny, especially: unhappy destiny; also, to fix the fate of: to destine (doomed to a life of loneliness)DOOMED: destiny, especially: unhappy destiny; also, to fix the fate of: to destine (doomed to a life of loneliness)DOOMING: destiny, especially: unhappy destiny; also, to fix the fate of: to destine (doomed to a life of loneliness)DOOMY: suggestive of doom: doomful; presaging doom: ominousFATAL: fateful (a fatal hour); determining one's fate (a fatal flaw); of or relating to fate (a fatal necessity); resembling fate in proceeding according to a fixed sequenceFATALITY: fate, the will or principle or determining cause by which things in general are believed to come to be as they are or events to happen as they do: destiny; also, something established by fate; also, fatalism, a doctrine that events are fixed in advance so that human beings are powerless to change them; also: a belief in or attitude determined by this doctrine; also, the agent or agency of fateFATALLY: in a way determined by fate; in a manner suggesting fate or an act of fateFATE: the will or principle or determining cause by which things in general are believed to come to be as they are or events to happen as they do: destiny; also, to destine, to doomFATED: to destine, to doom; also, decreed, controlled, or marked by fateFATEFUL: controlled by fate: foreordained; having a quality of ominous prophecy (a fateful remark)FATING: to destine, to doomGLOOMILY: lacking in promise or hopefulness: pessimistic (gloomy prophecies, a gloomy future)GLOOMY: lacking in promise or hopefulness: pessimistic (gloomy prophecies, a gloomy future)HAPPY: favored by luck or fortune: fortunateHOODOO: something that brings bad luck; also, to bring bad luck toLUCK: a force that brings good fortune or adversity
OMEN: an occurrence or phenomenon believed to portend a future event: auguryORDAIN: destine, foreordain (It is futile to try to avoid what destiny has ordained.)
Magic and Incantations
ABRACADABRA: a magical charm or incantationALCHEMY: a medieval chemical science and speculative philosophy aiming to achieve the transmutation of the base metals into gold, the discovery of a universal cure for disease, and the discovery of a means of indefinitely prolonging lifeAMULET: a charm (such as an ornament) often inscribed with a magic incantation or symbol to aid the wearer or protect against evil (such as disease or witchcraft)AUGUR: an official diviner of ancient RomeAUGURAL*: of or relating to an augur or auguryAUGURING: to foretell especially from omensAUGURY: divination from auspices or omensBEWITCH: to influence or affect especially injuriously by witchcraft;: to cast a spell overBLACK: connected with or invoking the supernatural and especially the devil (black magic, the black arts)CHARM: something worn about the person to ward off evil or ensure good fortune: an amulet; also, the chanting or reciting of a magic spell: incantation; a practice or expression believed to have magic power; to practice magic and enchantment (witches having the power to charm); to endow with or as if with supernatural powers by means of charms; also: to protect by or as if by spells, charms, or supernatural influencesDIVINE: to seek to predict future events or discover hidden knowledge usually by the interpretation of omens or by the aid of supernatural powers: to practice divination: prophesyDIVINED: to seek to predict future events or discover hidden knowledge usually by the interpretation of omens or by the aid of supernatural powers: to practice divination: prophesyDIVINING: to seek to predict future events or discover hidden knowledge usually by the interpretation of omens or by the aid of supernatural powers: to practice divination: prophesyENCHANT: to influence by or as if by charms and incantation: bewitchENCHANTMENT: to influence by or as if by charms and incantation: bewitchEVOKE: to conjure; to summon by or as if by invocation or incantationEVOKING: to conjure; to summon by or as if by invocation or incantationGLAMOR: a magic spellGLAMOUR: a magic spellHALO: a luminous vapor, cloud, or atmosphere about a god or goddess when on earthINCANTATION: a use of spells or verbal charms spoken or sung as a part of a ritual of magicINVOKE: to call forth by incantation: to conjureINVOKING: to call forth by incantation: to conjureJUJU: a fetish, charm, or amulet of West African peoples, also, the magic attributed to or associated with jujusMAGIC: the use of means (such as charms or spells) believed to have supernatural power over natural forces; magic rites or incantations; of or relating to magic; having seemingly supernatural qualities or powers; giving a feeling of enchantment; also, to produce, remove, or influence by magicMAGICAL: the use of means (such as charms or spells) believed to have supernatural power over natural forces; magic rites or incantations; of or relating to magic; having seemingly supernatural qualities or powers; giving a feeling of enchantment; also, to produce, remove, or influence by magicMAGICALLY: the use of means (such as charms or spells) believed to have supernatural power over natural forces; magic rites or incantations; of or relating to magic; having seemingly supernatural qualities or powers; giving a feeling of enchantment; also, to produce, remove, or influence by magicMANTRA: a mystical formula of invocation or incantation (as in Hinduism)MEDICINE: a substance (such as a potion) used to treat something other than disease; also, magical power or a magical rite; also, an object held in traditional American Indian belief to give control over natural or magical forcesMOJO: a magic spell, hex, or charm; also, magic, hoodoo; a seemingly supernatural power, influence, or abilityNEPENTHE: a potion used by the ancients to induce forgetfulness of pain or sorrow
Mythical Beings
ANGEL: an attendant usually benevolent spirit or guardian; a messenger, harbingerANGELIC: an attendant usually benevolent spirit or guardian; a messenger, harbingerARGONAUT: capitalized: any of a band of heroes sailing with Jason in quest of the Golden Fleece; uncapitalized, an adventurer engaged in a questAURA: an energy field that is held to emanate from a living beingDEATH: sometimes capitalized, folklore: the destroyer of life represented usually as a skeleton with a scythe (when death comes to take me away)DEITY: a god or goddess [of myth] (the deities of ancient Greece)DJINN: one of a class of spirits that according to Muslim demonology inhabit the earth, assume various forms, and exercise supernatural powerDJINNI: one of a class of spirits that according to Muslim demonology inhabit the earth, assume various forms, and exercise supernatural powerDRUID: often capitalized: one of an ancient Celtic priesthood appearing in Irish and Welsh sagas and Christian legends as magicians and wizardsFAIRY: a mythical being of folklore and romance usually having diminutive human form and magic powers; Middle English fairie fairyland, enchantment, from Anglo-French faerie, from fee fairy, from Latin Fata, goddess of fate, from fatum fateGENIE: a jinni, one of a class of spirits that according to Muslim demonology inhabit the earth, assume various forms, and exercise supernatural power; or a magic spirit believed to take human form and serve the person who calls itGENII: plural of genie, one of a class of spirits that according to Muslim demonology inhabit the earth, assume various forms, and exercise supernatural power; or a magic spirit believed to take human form and serve the person who calls itGHOUL: a legendary evil being that robs graves and feeds on corpsesGIANT: a legendary humanlike being of great stature and strengthGNOME: an ageless and often deformed dwarf of folklore who lives in the earth and usually guards treasure; also, an elemental being in the theory of Paracelsus that inhabits earthGOBLIN: an ugly or grotesque sprite that is usually mischievous and sometimes evil and maliciousGOLEM: an artificial human being in Hebrew folklore endowed with lifeHOBBIT: a member of a fictitious peaceful and genial race of small humanlike creatures that dwell underground, coined by J. R. R. TolkienICHOR: an ethereal fluid taking the place of blood in the veins of the ancient Greek godsJINN: one of a class of spirits that according to Muslim demonology inhabit the earth, assume various forms, and exercise supernatural powerJINNI: one of a class of spirits that according to Muslim demonology inhabit the earth, assume various forms, and exercise supernatural powerMAGE: a magician or sorcererMAGI: plural of magus, a magician or sorcererMAGICIAN: one skilled in magic, especially: a sorcererMEDIUM: an individual held to be a channel of communication between the earthly world and a world of spiritsNAIAD: any of the nymphs in classical mythology living in and giving life to lakes, rivers, springs, and fountainsNIMBI: plural of nimbus: a luminous vapor, cloud, or atmosphere about a god or goddess when on earth
ORACULAR: of, relating to, or being an oracle, a person (such as a priestess of ancient Greece) through whom a deity is believed to speak, or an answer or decision given by an oracleORGY: secret ceremonial rites held in honor of an ancient Greek or Roman deity and usually characterized by ecstatic singing and dancing (e.g., Roman orgies in honor of Bacchus)
Mythical Beliefs
BILE: either of two humors believed in ancient and medieval physiology to be associated with irascibility or melancholyBLOOD: the one of the four humors in ancient and medieval physiology that was believed to be hot and moist and to cause cheerfulness and optimismELEMENT: any of the four substances air, water, fire, and earth formerly believed to compose the physical universeELEMENTAL: a supernatural being: spiritHOODOO: a body of practices of sympathetic magic traditional especially among African Americans in the southern U.S.; also, to cast a spell onKARMA: a characteristic emanation, aura, or spirit that infuses or vitalizes someone or somethingKARMIC: a characteristic emanation, aura, or spirit that infuses or vitalizes someone or somethingLUCIDITY: a presumed capacity to perceive the truth directly and instantaneously: clairvoyanceMAGIC: an extraordinary power or influence seemingly from a supernatural source (the singer hasn’t lost her magic); to produce, remove, or influence by magic; something that seems to cast a spell: enchantment (all the magic of Paris); to produce, remove, or influence by magicMAGICAL: an extraordinary power or influence seemingly from a supernatural source (the singer hasn’t lost her magic); to produce, remove, or influence by magic; something that seems to cast a spell: enchantment (all the magic of Paris); to produce, remove, or influence by magicMAGICALLY: an extraordinary power or influence seemingly from a supernatural source (the singer hasn’t lost her magic); to produce, remove, or influence by magic; something that seems to cast a spell: enchantment (all the magic of Paris); to produce, remove, or influence by magicMENTAL: of or relating to telepathic or mind-reading powers (mental telepathy)NATIVITY: a horoscope at or of the time of one's birth
OCCULT: matters regarded as involving the action or influence of supernatural or supernormal powers or some secret knowledge of them —used with the; also, of or relating to the occult (… the occult arts—astrology, palmistry, card reading)OMEN: an occurrence or phenomenon believed to portend a future event: augury
Mythical Creatures
BOGEY: specter, phantomBOGEYMEN: a monstrous imaginary figure used in threatening children, or a terrifying or dreaded person or thing: bugbearCUPID: a figure that represents Cupid as a naked usually winged boy often holding a bow and arrow; from Cupid, the Roman god of erotic loveDEMON: usually daemon, meaning attendant: mythology: a supernatural being whose nature is intermediate between that of a god and that of a human beingDEVIL: an evil spirit: a demonDRACONIC: of or relating to a dragonDRAGON: a mythical animal usually represented as a monstrous winged and scaly serpent or saurian with a crested head and enormous clawsDRYAD: a spirit that lives in the forest: wood nymph, fairyELFIN: of, relating to, or produced by an elf; or resembling an elf especially in its tiny size; or having an otherworldly or magical quality or charmFAMILIAR: a spirit often embodied in an animal and held to attend and serve or guard a personFAUN: a figure in Roman mythology similar to but gentler than the satyr; from Faunus, “the rustic god of the forest, plains and fields”FIEND: a demonGORGON: an ugly or repulsive woman, named for Gorgon (capitalized), any of three snake-haired sisters in Greek mythology whose appearance turns the beholder to stoneGRIFFIN: or griffon, or less commonly gryphon: a mythical animal typically having the head, forepart, and wings of an eagle and the body, hind legs, and tail of a lionGRIFFON: or griffin, or less commonly gryphon: a mythical animal typically having the head, forepart, and wings of an eagle and the body, hind legs, and tail of a lionHALCYON: a bird identified with the kingfisher and held in ancient legend to nest at sea about the time of the winter solstice and to calm the waves during incubationHAUNT: to visit or inhabit as a ghost; to appear habitually as a ghostHAUNTED: to visit or inhabit as a ghost; to appear habitually as a ghostHIPPOGRIFF: a legendary animal having the foreparts of a griffin and the body of a horseKELPIE: a water sprite of Scottish folklore that delights in or brings about the drowning of wayfarers
Mythical Places
ARCADIA: a region or scene of simple pleasure and quiet; named for Arcadia, region of ancient Greece frequently chosen as background for pastoral poetryARCADIAN: Related to arcadia, a region or scene of simple pleasure and quiet; named for Arcadia, region of ancient Greece frequently chosen as background for pastoral poetryHELL: a nether world in which the dead continue to exist: Hades, the underground abode of the dead in Greek mythology